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GM Night Seeker (KY)

Delusion-MS #054: 

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The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: 
RGM-79V 
GM Night Seeker Kight Yeager

Source:
MSV-R
MSV-R: The Return of Johnny Ridden
GUNDAM wiki: RGM-79V , Gundam Battle Operation 2 Wiki: GM Night SeekerGM II,GM (WD)Hyper Bazooka (Modified)GM II Beam Rifle100mm Machine GunBeam Saber (Enhanced)We referred from the article. 

Machine Concept: 
This machine is a GM II with anti-stealth and anti-jamming skills. The major difference between this machine and GM II is that it possesses jamming skills and its mobility is greatly improved.

The cost range of LV1 of this machine is assumed to be 400 cost, and the thermal power is a little low in it. Instead, it has high mobility and durability, and has a high survival rate.

It's unclear if the combination of jamming and marker skills is good, and it may be useful to be able to serve as a target for support fire if you stay on the battlefield for long.

Equipped Weapons: 
GM II Beam Rifle / Hyper Bazooka (Modified)
Beam Saber (Enhanced)
100mm Machine Gun (HESH)
Hand Greanade E (Enhanced)
Ground Type Shield

Skill: 
Shield Tackle
Melee Combo Controller: LV1
Fall Prevention Control
Emergency Evasion Controller: LV1
Forced Injector: LV2
Flight Control Program: LV3
Glide Structure: LV2
High Performance Balancer
Anti-Jamming: LV3
Anti-Stealth: LV3
Jamming: LV3
Marker

Unit Type: General
Environment Usage: Space, Ground
Environment Specialization: Ground
Melee Priority: 2

100mm Machine Gun (HESH) [Sub-Weapon #039]
Gundam Battle Operation 2 Wiki : MMP-78GN (Anti-Air)We referred from the article.

Weapon type: 
Secondary Weapon, Machine Gun

Description: 
This weapon looks like a 100mm Machine Gun (Modified) and its performance is designed with reference to the MMP-78GN (Anti-Air). The HESH (High Explosive Squash Head) is adopted as a bullet is just a delusion. 

If you hit the enemy directly, a small explosion will occur. Accumulated damage is about 50% to 52%, and if you hit two enemies, you will lose your balance. Power is 350, ammo is 6, reload time is 10.

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