Delusion-MS #054: GM Night Seeker [Knight Yeager]

Delusion-MS #054: RGM-79V GM Night Seeker [Knight Yeager]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: GM Night Seeker (V-Custom / Knight Yeager)

Source: MSV-R: The Return of Johnny Ridden

Machine Concept

A 400-cost General unit evolved from the GM II for elite electronic warfare. It excels in battlefield manipulation through high-level Jamming and Stealth detection, boasting high durability and "Flight Control" maneuvers that honor its airborne heritage.

Tactical Focus: Battlefield disruptor. Uses Jamming LV3 to mask the team while utilizing Marker for precision support fire. Its survival rate is significantly bolstered by superior mobility and anti-stealth sensors.

Machine Specs

Initial Cost 400 (General)
Mobility Skill Flight Control LV3 / Forced Injector LV2
Electronic Suite Jamming / Marker / Anti-Stealth LV3

Equipped Weapons

  • GM II Beam Rifle / Hyper Bazooka
  • Beam Saber [Enhanced]
  • 100mm Machine Gun (HESH)
  • Hand Grenade E (Enhanced)

Key Skills

  • Anti-Jamming & Anti-Stealth LV3
  • Glide Structure LV2
  • Shield Tackle
  • Fall Prevention Control

100mm Machine Gun (HESH) [Sub-Weapon #039]
Uses High Explosive Squash Head ammunition. Power: 350, Ammo: 6. Each shot provides 50% accumulation damage. Just two hits will stagger most enemies, making it a terrifying tool for self-defense or setting up high-priority targets.

Unit Type: General Environment: Ground Specialty Melee Priority: 2